Experience designer and systematic thinker based in San Francisco, CA. His work is to understand how brands, systems and people behave – and how to mix and match these pieces in a seamless and smart way.
Paris-based product designer/maker focused on building usable and lovable products for people. Addicted to Diet Coke and sarcasm.
Entrepreneur and technically minded designer driving systematic thinking through design. Finnish by origin, based in San Francisco.
NYC based designer who loves startups, obsessing over cats, and smiling a bit too hard. She also fancies helping companies meet their full potential with user focused design.
Product designer and front-end engineer for Dribbble working remotely from the mountains in New Hampshire.
Ryan Putnam is an illustration designer and potter. His goal is to combine craft functionality with fine art integrity and the exacting principles of design.
New York City based designer who makes stuff for screens. Thinking everyday about how to empower people and build useful things.
Sebastian is a Design Director at Nike. Currently, he is working on the Snkrs app amongst other Nike Digital products.
Sydney-based product designer and entrepreneur passionate about sweet potatoes, giving back to the design community and building internet companies.
San Francisco based stay-at-home-dad freelance designer, Epicurrence event host, and story teller at Freelance.tv.
Product designer, game maker, and developer who was born and raised in the Bronx. She is interested in ways to increase empathy through interactive media. In her spare time, she organizes events centered around games, design, and technology.
Designer/developer based out of San Francisco. The sarcastic half of the Design Details podcast.
Lead UI designer on Hearthstone at Blizzard Entertainment. Entrepreneur, photographer, gamer, DJ, and coffee lover.
Digital product designer and engineer from New York, now based in San Francisco. He worked at Google, LinkedIn, and Squarespace before joining Slack as a product designer in 2014.
Lead designer on Monument Valley 2 by ustwo Games. He took a meandering journey through, film, animation and robotics before setting in the fertile grounds of mobile games.
Strategy consultant turned product designer who loves coffee, podcasts, and 90’s R&B.